PASSION: WE SHARE A COMMON PASSION FOR OUR WORK.
RESPONSIBILITY: OUR SHARED PASSION LEADS TO A SENSE OF RESPONSIBILITY TO OURSELVES, EACH OTHER, AND OUR COMMUNITY.
TRUST: BEING RESPONSIBLE LEADS US TO TRUST ONE ANOTHER.
CAMARADERIE: TRUST CREATES CAMARADERIE THROUGH SHARED EXPERIENCES.
GROWTH: THROUGH CAMARADERIE, WE GROW TOGETHER
MEET OUR TEAM
Shovaen Patel | CEO, Technical Director, Co-Founder
Shovaen is a Georgia Tech and SMU Guildhall graduate, former consultant, and an 8 year game industry veteran. Shovaen’s experience covers games at multiple scales across multiple platforms and a wide variety of work done on those games, from projectile physics to artificial intelligence to porting a server simulation to Linux to creating an internal analytics website. As a Lead Programmer Shovaen shipped many titles, including Age of Empires Online, Orcs Must Die!, and Hero Academy.
Paul HelLquist | Chief Creative Officer, Co-Founder
Paul is an 20 year game industry veteran with exemplary titles under his belt such as Lead Designer on BioShock and Creative Director on Borderlands 2. Between these two titles he has sold over 15 million copies. Paul’s passion for player stories has driven his career and is one of his primary reasons for the creation of Stray Kite Studios.
Paul SLUSSER | ART DIRECTOR
Paul has been playing/working in games since 1999. A veteran developer from Ensemble Studios that worked on such titles as Age of Empires, Age of Mythology and Halo Wars.
Maxwell Morrison | Director of Operations
Maxwell is a player-focused professional with over 10 years in the video game industry. Stops along the way include id Software, Riot Games, Robot Entertainment, and Gearbox Software. Maxwell also has an extensive executive background in the nonprofit sector.
YASH PATEL | GAME DESIGNER
Yash is a University of Florida graduate from Tampa, FL. Yash got into the gaming industry as a play tester but his passion for gaming soon led him to becoming a Game Designer. Yash’s experience includes Robot Entertainment, and most recently, Nerve Software where he worked on various AAA titles.
Chris Pickett | Principal Engineer
Chris has been part of the gaming industry since 2006 having shipped titles such as Brothers in Arms: Hell's Highway, Borderlands 1 and 2, and supporting Borderlands 2 through much of its post-release patching and DLC lifetime. His experience ranges from gameplay to platform support, release engineering, build systems, tools, webservices, and more. Chris is highly regarded for his attentiveness as well as wide range of knowledge in many software engineering domains.